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Trials of Battle v1.0- by Donovan Long

From Shadowsoft Entertainment Software and Stardock Systems, comes a game that's sure to keep you glued to your screen for battle after battle. It's called Trials of Battle and is described by its creators as a cross between Quake and Mech Warrior.

The plot is fairly simple. You have been abducted by aliens, referred to as the "Intendants", who have taken you to their proving grounds on a far away planet. There you will face combat in hovertanks in an arena, against other abducted aliens. For every opponent vehicle you destroy, you gain kill points, used for repairs to your vehicle and for purchasing upgraded weapons, armour, and other assorted gadgets.

You must progress in rank, striving to become "Battle Master", and reflect well on the human race. Besides that, increasing your rank results in more technology for your vehicle being available, and you'll need it, because one of the gee-whiz features in this game is that your opponents, as well as being computer controlled players, can be human players via the Internet, LAN, modem, or a combination of all three!

Installation

Installation could not have been any easier, using the standard IBM installer. One wonders why this installation package is not a standard part of OS/2 given how often it is used for third party products. The minimum installation is 8-10MB and the maximum (if you have a slow CD-ROM) is 35MB.

I noted that even with a full installation, you are still required to have the CD-ROM in the drive in order for the game to start (unless you are connecting to a networked game server that does have the CD present). This is undoubtedly a copy protection issue and unfortunately requires you to dig out your TOB CD each time you wish to play. As well, some folks like to play an audio CD in the background and turn off the game music, as one might do with Quake. While you can use a separate stereo, the experience is more intense if you are using headphones (and all the sound is going through them). A minor annoyance.

Under the heading of cool, the game's sound effects and the opening AVI are available in the installed directory. I imagine it would be possible to substitute files of your own choosing by simply replacing the files. Say, doesn't that twip.wav file sound familiar? It's from OS/2 Warp 3.

Performance

My system is a P120 with 32MB of RAM. While this would normally be sufficient, I wondered how well the game would perform given that I have a (circa 1991-92) Trident T8900C video card (256 colors). Luckily, thanks to the usage of DIVE, game play is very smooth! Amazingly enough, I was able to turn all the game options on and use hi-res mode without any detectable slow down!

While there is an options dialogue (GIF, 8k) with various options that can be turned off to improve performance, there seemed to be no option for brightness control. This is a big issue for myself, as my monitor is already cranked to its limits. Most of the good DOS games (for example DOOM) have brightness controls and with them I have no trouble. In TOB I have a lot of trouble seeing the darker items like the walls. When you die, for example, there is a white flash and only during this flash did I notice that the walls are not solid black, but that they have patterns on them. In some cases I can't see the walls at all until I hear the sound of my hovertank hitting them.

I did not realize that there is a brightness, or gamma correction, feature until after speaking with the game's developers. Although I had the final production version of the CD to test, I did not have the final documentation. To my knowledge, this earlier version of the documentation did not mention this feature and, more importantly, the game does not list the keys (+ and - while in combat) in its "Cockpit Controls" when Help is displayed.

This game fully exploits new OS/2 features such as DART (Direct Audio Real Time) and DIVE (Direct In Video Extensions) which is why it has such good performance overall.

Appearance

When you are not duking it out in the arena, you are in the hangar. Here you can repair your particular model of hovertank, set options, view/purchase/sell amour/weapons/add-ons, view information on or send a message to other players, and so on. On my screen, the large X (quit) and ? (help) colors do not appear to come through properly for some reason.

For the most part, the graphics are very slick, however there are a few odd problems that occur that probably could have been easily fixed. The first one is that the designers of the game choose a really small font (GIF, 3k) for most of the text. Second, in almost every dialogue box that displays scrollable information the text does not fit properly. In this example (GIF 7k), about 6 characters on the right side get cut off and you have to scroll over (GIF, 7.2k) to see the repair costs, something which should not be necessary given the tons of screen real estate remaining (this problem occurred in both 640x480 and 800x600 video resolutions).

Multi-Player Galore!

I am sad to report that I did not get a chance to test the multiplayer abilities (GIF, 8.3k) of TOB, which is a shame since these features will probably be the game's biggest asset. My editor erroneously informed me that since we had only one copy of the TOB CD, we would not be able to load the game simultaneously and go "head to head" over modem, network or otherwise. In his defence, due to the prerelease documentation mentioned above, neither of us found any reference to the truth, which is that if you purchase one TOB CD and one of your friends does a complete install to his or her hard drive, that person can join a networked game being served from your machine (you would, of course, need to have the TOB CD in your CD-ROM). You won't be able to give TOB away to all your friends to play by themselves but if you are looking for live human competition, the developers have allowed this simple and generous solution.

One thing I did note was that if you selected any of the options such as LAN, Modem, or TCPIP by setting it to one player or higher, it is not possible to set it back to zero without going to the previous screen and returning -- a small bug.

As well, while a game can normally have 12 players, once Modem is selected, the total number of players can only be 6.

One of the game's beta testers informed me (and I can confirm this by checking the Stardock TOB tips page) that the server has to be on an ISDN or better connection to the Internet for proper multiplayer (more than 2) game play due to the amount of information that has to be sent out continuously to each player. Ideally the server machine would not be used to play, just to act as the server. In any case, if you are connecting with a couple of friends, make sure that the person with the best bandwidth (and then CPU) is running the server. Stardock is offering to list people with ISDN connections or better on their web page that are willing to be servers.

Game Play

Game play itself is quite entertaining. Playing TOB at the "easy" level may be a little less than challenging (when playing against the computer) but it is still fun. And the more advanced levels are anything but easy. The combination of fast action, 3D motion (you can fly, aim and shoot in all 3 dimensions), great sound effects and cool weapons (and explosions!) makes for some entertaining mindless violence. Using a slower processor will necessitate turning off many of the video details when in combat but if you have the CPU horsepower, the overall effect is quite convincing. You might find yourself ducking when opponents' lasers come a little too close.

And if you're playing against real humans, strap in and prepare for a great game.

Closing Comments

My initial impression of TOB was that it was confusing to understand, especially without online help. In fact, there appears to be absolutely no online help available via the F1 key. There is limited help available via the big question mark in the Hangar View, but not the kind of context sensitive help we are used to in OS/2. Once I took a good half hour to read through the manual however, I soon figured out what to do and found myself playing almost continuously.

The game is quite stable, but it is a CPU hog (it is a game, so that goes without saying). However I did find one way to consistently crash it (albeit accidentally). I was double clicking on a hovertank part near the top of the "repair" list in order to repair it, and I accidentally double clicked on the line underneath "Description". This consistently brings the game down with a SYS 3175 error. The moral: watch where you click. Other than this glitch, the game seems to be rock solid.

Bottom Line

Despite all my harpings about "this 'n that" not being absolutely perfect, the fact is that this is simply a great game. It is more of what we have come to expect from Stardock's offerings. Hopefully we will see more in the future from Shadowsoft, as this one's a winner. Order your copy of this great game today and help support OS/2 gaming!
Minimum Requirements:
486DX2/66
12MB RAM for Warp 3.0 (16MB for Warp Connect or Warp v4)
DIVE @ 256 colors
DART (to play with sound)
14.4 modem for multiplayer games.

Suggested Hardware:
Pentium 75 or better
16MB RAM (20MB? for Warp Connect or Warp V4)
28.8 modem for multiplayer games
OS/2 compatible joystick.


 * Trials of Battle v1.0
by Shadowsoft Entertainment Software
published by Stardock Systems
MSRP:US$49.95
Donovan Long is an avid Team OS/2 member in Halifax, Nova Scotia, Canada. He is presently expecting to win the lottery and take over management of OS/2 from those that are too far removed from the real world. He has run versions of OS/2 dating back to v2.0.

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