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Installing LogoArt is fairly straightforward. At one point during the installation, you are asked to insert the upgrade disk in your A: drive, but this is the only deviation from the standard install routine. After this is finished, you are asked to restart your machine. LogoArt and KVEC, a command-line bitmap-to-vector conversion utility that is included with the program, are ready to go.
I found during repeated installation tests that the install process would, occasionally, quit without finishing. This didn't happen often enough for me to determine why, but it happened at the same place -- just before the Desktop folder and icons were created -- each time. LogoArt appears to function normally despite the premature exit, however.
The latest update for LogoArt, which adds the bitmap-editing capabilities I discuss later in this review, can be downloaded from WORKLab's web site. This is actually a full version of the program, but it won't install unless it detects an older version of LogoArt already installed on your machine.
For example, in Section 3.2.1 ("Settings"), the manual says that to make the Crosshair visible on screen, go to the "View" menu and select "Crosshair". The problem is, there is no setting called "Crosshair" in the "View" menu (GIF, 10.2k). Likewise, it says that to alter the appearance of the background, select the "Grid Style" option in the "View" menu and set it to "Checks". Unfortunately, the "Checks" option is not one of your available choices (GIF, 18.1k).
The manual does include a tutorial which shows users how to create a butterfly, and this will help beginners grasp the basics of the various line types, including bezier curves and fillets. But looking for specific information is something of a challenge, even when using the index in the back, because the information you read isn't always completely accurate.
For example, all of the basic drawing elements of LogoArt are readily accessible on the main screen (GIF, 34.2k) without having to deal with roll-up palettes, nested menus, or settings folders. Unfortunately, what you see is what you get -- it is completely uncustomizable. You can't add buttons, move the button strips around, or even arrange the current buttons more to your liking. Unfortunately, this causes a screen real-estate problem when you're working on a smaller monitor or at lower resolutions.
I'd like the buttons to be sized a little smaller, too. They're bigger than they need to be, which takes up screen space that would be better used as space for drawings. Great idea: All basic controls on main screen. Cumbersome implementation: All basic controls are unchangeable.
The program's design allows creation of both single-line and area text, but you can't enter text directly onto the graphic area -- you must instead use a text area that appears as a toolbar on the screen.
LogoArt allows you to create highly complex shapes using splines and polylines. The visual cues LogoArt uses to identify a foci on a spline differs from most vector graphics programs, and I find the difference refreshing and easier to use in some cases. But sometimes it can be difficult to figure out exactly what focus to move when there are a lot of curves in the graphic.
LogoArt's method of modifying fonts and colors is different from any other program I've seen. LogoArt actually calls up versions of the OS/2 Font Palette and the OS/2 Mixed Color Palette so you can drag and drop the colors or fonts onto your project. Because the font palette only accepts 8 different font styles, and because the Mixed Color Palette only displays 256 colors, however, this may limit many people.
Despite LogoArt's awkward moments, however, it has a lot of features that will surprise you. For example, if you import a digital image (like a .gif) into a spline, the spline will act as a cropping tool. How did you import a .gif into a picture? Just drag it from any folder onto the open application. This drag-and-drop functionality (GIF, 26.5k) can make importing digital graphics a lot easier than dealing with nests of dialog boxes.
Once you've imported your bit-mapped graphic, you can perform some rudimentary photo-editing techniques (GIF, 17.7k), as well as apply various masks and effects (GIF, 20.5k). While these features can't match a package like Impos/2, Embellish or Photo>Graphics, they are useful if you're working with both bit-mapped and vector graphics in a primarily vector graphics environment.
KVEC, by the way, needs to be registered separately from LogoArt. The first time you use it, it will generate a text file with the information you need to register the application.
1. Object Guides. Many vector graphics programs have little guides that you can drag out of the rulers and use to line up whatever objects you're working with at the time. LogoArt does not have this; I'd like to see it in a future version.
2. LogoArt is also poorly suited to technical drawings because there is no way to set a scale to your canvas in anything but inches or millimeters.
3. LogoArt currently forces you to keep your graphics on one "page" or "canvas". I'd like to see support for multiple pages added in future releases.
All in all, I recommend the program to anyone who wants a good, one-page layout and design program, especially if you're new to these types of apps. On the other hand, if you do detailed work, you might be happier with NeoN 2D vector, or even Photo>Graphics Pro, StarImpress, or Freelance 96.
LogoArt for OS/2 v1.10
Christopher B. Wright is a technical writer in the Northern Virginia/D.C. area, and has been using OS/2 Warp since January 95. He is also a member of Team OS/2.
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