Stella for OS/2 | - by Colin L. Hildinger |
It was Christmas 1979, and I was only 5 years old when I got my first video gaming system. It was a shiny new Atari 2600 system. (OK, it was mostly black and not really that shiny.) The games that came with the system were Combat and, by my 19 year old brother's recommendation, Space Invaders. For years, the Atari 2600 was the only home video gaming system worth having, not because there weren't other good systems, but because everyone had a 2600 -- you could always borrow games from and trade games with your friends.
Jump forward to 1996. Bradford Mott, a computer science student at North Carolina State University pulled out his dusty Atari 2600. He suddenly realized just how much we were all missing; we don't need CD-ROMs and polygon engine's to have fun, we just need 2k to 16k of quality programming. So what if all the levels look the same? Who cares if the score only goes to 99,999 and then starts over? These games were the best. But what to do about it? Rewrite all the games? They weren't that good. What Mott decided to do instead was write an Atari 2600 emulator.
After you've done this, go to one of the several on-line archives and start downloading your favorite games. It's recommended that you download both the .bin and .vcs file for each game. The .bin files are the actual games and the .vcs files contain recommended settings for the games. A proper .vcs file can supposedly make a game play more smoothly, and Mott supplies over 70 .vcs files for some of the most poplular games.
On my P133 system, the game ran at its original speed in a window. When I maximized the window under my normal resolution of 1024x768x65k, it did slow down a little but this won't be an issue for many of you who are running faster video cards than my Trident 9860 card, or who are running at lower resolutions and color depths.
After Space Invaders I played a little Pac-Man (GIF, 5.4k), and while I remember waiting anxiously for the release of Pac-Man for the Atari 2600, I think it might not be the best game to use as an example of Stella's performance, since there are native OS/2 versions of Pac-Man that far excede its quality. I did have a lot of fun with other games like Pitfall (GIF, 5.3k), Defender (GIF, 4.4k), and River Raid (GIF, 4.8k) though.
Look for an updated version of Stella/2 in late May with even better performance.
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