Games, Lies, and OS/2 | - by Jim Thomas |
The history of games on OS/2 is interesting...
First came the standard games like solitaire (klondike) and chess. Then came the third party games. SimCity Classic was the first of these, but had horrible performance problems because it used the OS/2 GPI (DIVE construction had not started yet). Galactic Civilizations, which used the standard OS/2 multimedia interface, got hit for its quirky interface and memory problems.
DOOM for OS/2 was also being worked on during this period, and was the first game that really stressed the components of OS/2. It soon became clear that the multimedia subsystem of OS/2 had some major problems and that all of these problems would have to be addressed and either fixed or worked around if DOOM/2 was ever going to get released by IBM.
Since then, more (and better) games have appeared such as Galactic Civilizations 2 from Stardock and SimCity 2000, SimTown, and Widget Workshop from MAXIS. These games are more performance oriented, and have their own direct screen and sound mixing interfaces. And there are more games in the works, both new development and ports (are there any golfers out there?).
So have fun and support games on OS/2!
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